Types of Entertainment
Whether it’s for a large gathering or an intimate party, there are many types of entertainment. Some forms of entertainment involve a specific theme or genre, while others are completely improvisational. The vast array of pre-recorded products on the market allows for the flexibility of individual entertainers. Parties and banquets can be tailored to fit the audience’s age, taste, and lifestyle, while theatrical productions can reach a global audience.
Live performances are another form of entertainment. These include music, theatre, and other types of performance art. Early medieval European royal courts used to perform elaborate masquerades featuring singing, dancing, and other forms of entertainment. Opera, on the other hand, involves a high level of acting and musical skill. Audiences show appreciation for entertaining performances, but performers run the risk of failing to engage the audience’s attention. If this happens, the dissatisfaction can be harsh.
Television has altered the nature of entertainment. Today, it’s commonplace to find music and movies on cable television. This has led to increased competition, as well as a global audience. Furthermore, many individuals and corporations now use video hosting services to broadcast legitimate entertainment. Unlike the past, technology has accelerated the delivery of entertainment products, which makes them more accessible than ever. Despite these factors, the types of entertainment available have remained relatively stable over time.
Films have been an important form of entertainment for centuries. Although most of them are made for entertainment, they can also serve two different purposes. Documentary films aim to record reality while fiction films aim to entertain. Both purposes are often combined into a single film. Historically, film has been a global enterprise. In the 19th century, the Lumiere brothers sent cameramen around the world to capture everything of public interest. Pathe followed suit and started a series of newsreels in 1908. World War I further fueled the demand for mass entertainment, and the advent of computer-generated imagery made it possible to achieve the desired effect on a global scale.